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References

Page history last edited by Lynda_Cannedy 14 years ago

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Baker, S. C., Wentz, R. K., & Woods, M. M. (2009). Using virtual worlds in education: second life as an educational tool. Teaching of Psychology, 36(1), 59-64.   

 

Bell, D. (2009). Learning from second life. British Journal of Educational Technology, 40(3), 515-525.

 

Boland, Irene. (2009). Learners' love/hate relationships with 3-d virtual worlds. Learning Solutions Magazine, 38.

 

Boulos, Maged N. Kamel, & Hetherington, Lee, & Wheeler, Steve. (2007).Second life: an overview of the potential of 3-d virtual worlds in medical and health education. Health Information and Libraries Journal, 24, 223-245.

 

Clark, Ruth Colvin, & Mayer, Richard E. (2008). Simulations and games in e-learning.  In E-learning and the science of instruction (2nd ed.)(pp. 345-378). San Francisco: Pfeiffer.

 

Cooke-Plagwitz, Jessamine, & Hung, Wei-Chen, & Luetkehans, Lara, & Omale, Nicholas. (2009). Learning in 3-d multiuser virtual environments: exploring the use of unique 3-d attributes for online problem-based learning. British Journal of Educational Instruction, 40(3), 480-495.

 

Dalston, Teresa, & Pullin, Michael. (2008). Virtual reference on a budget: case studies. Library Media Connection, 2008(10), 30-33.

 

Delgarno, Barney, & Lee, Mark J. W. Lee. (2010). What are the learning affordances of 3-d virtual environments? British Journal of Educational Technology, 41(1), 10-32.

 

Hsu, Hui-Yin, & Wang, Shiang-Kwei. (2009). Using the ADDIE model to design second life activities for online learners. TechTrends, 53(6), 76-81.

 

Jarmon, Leslie, & Mayrath, Michael, & Traphagan, Tomoko. (2008). Understanding project based learning in second life with a pedagogy, training, and assessment trio. Educational Media Inernational 45(3), 157-176.

 

Schiller, S. Z. (2009). Practicing learner-centered teaching: pedagogical design and assessment of a second life project. Journal of Information Systems Education, 20(3), 369-381.  

 

Taylor, K. C., & Chyung, S. Y. (2008). Would you adopt second life as a training and development tool? Performance Improvement, 47(8), 17-25.

 

 

 

 

 

 

 

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